$ Datastar NATS Tic Tac Toe
Real-time multiplayer tic tac toe. Game state lives in NATS JetStream; moves stream to every player over SSE with no client-side framework.
Software engineer who likes small, fast, boring-in-a-good-way web apps -- mostly Go on the backend and hypermedia on the wire.
real-time systems · event-driven backends · server-rendered UIs · developer tooling
Real-time multiplayer tic tac toe. Game state lives in NATS JetStream; moves stream to every player over SSE with no client-side framework.
Three JVM nodes sharing one clustered event bus. Sensors are deployed and torn down from a browser tab onto whichever node you pick; Hazelcast holds the only state, and readings stream to every open tab over SSE.
A .NET crawler that files a month of claims into a JavaScript-heavy payer portal. A Postgres table is the checkpoint, not the filing cabinet: a run that dies to a stale element or an expired session resumes where it stopped.
Solid entries have a project behind them — click one to see it.
7 directories, 53 files
A walk through Datastar from first principles: what hypermedia is, how the wire protocol works, and what every data-* attribute actually does.
@lockincode
ep 01Series overview -- what Datastar is and where the rest of these episodes are going.
2025-11-04
+ 10 more episodes in the playlist
1 playlist, 11 episodes